#include <MeshVS_DrawerAttribute.hxx>
#include <Precision.hxx>
-#include <Graphic3d_NameOfFont.hxx>
+#include <Font_NameOfFont.hxx>
//================================================================
// Function : CreateAspectFillArea3d
Quantity_Color aTColor = Quantity_NOC_YELLOW;
Standard_Real anExpFactor = 1.0,
aSpace = 0.0;
- Standard_CString aFont = Graphic3d_NOF_ASCII_MONO;
+ Standard_CString aFont = Font_NOF_ASCII_MONO;
Aspect_TypeOfStyleText aStyle = Aspect_TOST_NORMAL;
Aspect_TypeOfDisplayText aDispText = Aspect_TODT_NORMAL;
- TCollection_AsciiString aFontString = Graphic3d_NOF_ASCII_MONO;
+ TCollection_AsciiString aFontString = Font_NOF_ASCII_MONO;
Font_FontAspect aFontAspect = Font_FA_Regular;
Standard_Integer aStyleI = (Standard_Integer)Aspect_TOST_NORMAL;
Standard_Integer aDispTextI = (Standard_Integer)Aspect_TODT_NORMAL;