#include <gp_XY.hxx>
#include <NCollection_List.hxx>
#include <Select3D_SensitiveEntity.hxx>
-#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <Select3D_BndBox3d.hxx>
const TColgp_Array1OfPnt& theNodes,
const Handle(MeshVS_HArray1OfSequenceOfInteger)& theTopo);
- Standard_EXPORT virtual Handle_Select3D_SensitiveEntity GetConnected() Standard_OVERRIDE;
+ Standard_EXPORT virtual Handle(Select3D_SensitiveEntity) GetConnected() Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE;