// create and fill image with colors
Handle(Image_PixMap) anImage = new Image_PixMap();
- if (!anImage->InitTrash (Image_PixMap::ImgRGBA, Standard_Size(getNearestPow2 (aColorsNb)), 2))
+ if (!anImage->InitTrash (Image_Format_RGBA, Standard_Size(getNearestPow2 (aColorsNb)), 2))
{
return NULL;
}