if ( !( DisplayMode & GetFlags() ) || !IsElement )
return;
- if ( myUseTexture && ( !myTextureCoords.Extent() || !myTextureColorMap.Length() ) ||
- !myUseTexture && !myNodeColorMap.Extent() )
+ if ( (myUseTexture && ( !myTextureCoords.Extent() || !myTextureColorMap.Length() )) ||
+ (!myUseTexture && !myNodeColorMap.Extent()) )
return;
// subtract the hidden elements and ids to exclude (to minimise allocated memory)