Boolean from Standard,
Integer from Standard,
- DisplayModeFlags from MeshVS,
- Mesh from MeshVS,
- MeshPtr from MeshVS,
- DataSource from MeshVS,
- DataMapOfIntegerColor from MeshVS,
- BuilderPriority from MeshVS,
- SequenceOfColor from Aspect,
- Color from Quantity,
- DataMapOfIntegerReal from TColStd,
- Texture2D from Graphic3d,
- PackedMapOfInteger from TColStd
+ DisplayModeFlags from MeshVS,
+ Mesh from MeshVS,
+ MeshPtr from MeshVS,
+ DataSource from MeshVS,
+ DataMapOfIntegerColor from MeshVS,
+ BuilderPriority from MeshVS,
+ HArray1OfSequenceOfInteger from MeshVS,
+ SequenceOfColor from Aspect,
+ Color from Quantity,
+ Texture2D from Graphic3d,
+ ArrayOfPrimitives from Graphic3d,
+ DataMapOfIntegerReal from TColStd,
+ PackedMapOfInteger from TColStd,
+ Array1OfInteger from TColStd,
+ Array1OfReal from TColStd
is
---Purpose: Create texture in accordance with myTextureColorMap
is static private;
+ AddVolumePrs ( me;
+ theTopo : HArray1OfSequenceOfInteger from MeshVS;
+ theNodes : Array1OfInteger from TColStd;
+ theCoords : Array1OfReal from TColStd;
+ theArray : ArrayOfPrimitives from Graphic3d;
+ theIsShaded : Boolean;
+ theNbColors : Integer;
+ theNbTexColors : Integer;
+ theColorRatio : Real );
+ ---Purpose: Add to array polygons or polylines representing volume
fields
myNodeColorMap : DataMapOfIntegerColor from MeshVS;