// Purpose :
//================================================================
void MeshVS_MeshOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
- const Handle(Graphic3d_HighlightStyle)& theStyle,
+ const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer /*theMode*/)
{
Handle( SelectMgr_SelectableObject ) aSelObj;
}
}
-void MeshVS_MeshOwner::Unhilight(const Handle(PrsMgr_PresentationManager)& thePM,
- const Standard_Integer theMode)
+void MeshVS_MeshOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& thePM, const Standard_Integer )
{
- SelectMgr_EntityOwner::Unhilight( thePM, theMode );
+ SelectMgr_EntityOwner::Unhilight (thePM);
Handle(TColStd_HPackedMapOfInteger) aNodes = GetDetectedNodes();
Handle(TColStd_HPackedMapOfInteger) aElems = GetDetectedElements();