#include <MeshVS_Mesh.hxx>
#include <MeshVS_MeshEntityOwner.hxx>
#include <PrsMgr_PresentationManager.hxx>
-#include <PrsMgr_PresentationManager3d.hxx>
+#include <PrsMgr_PresentationManager.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <Standard_Type.hxx>
#include <TColStd_ListIteratorOfListOfReal.hxx>
// Function : HilightWithColor
// Purpose :
//================================================================
-void MeshVS_MeshEntityOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
+void MeshVS_MeshEntityOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer /*theMode*/ )
{