#include <Prs3d_Root.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
-#include <SelectBasics_EntityOwner.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <Standard_Type.hxx>
#include <TColStd_ListIteratorOfListOfReal.hxx>
myID ( ID ),
myIsGroup ( IsGroup )
{
- SelectBasics_EntityOwner::Set ( Priority );
+ //
}
//================================================================