}
//Now we are ready to draw faces with equal colors
- Aspect_InteriorStyle aStyle;
- Standard_Integer aStyleInt;
Aspect_TypeOfLine anEdgeType = Aspect_TOL_SOLID;
Aspect_TypeOfLine aLineType = Aspect_TOL_SOLID;
Standard_Integer anEdgeInt, aLineInt;
aDrawer->GetBoolean( MeshVS_DA_ColorReflection, IsReflect );
aDrawer->GetBoolean( MeshVS_DA_SmoothShading, IsMeshSmoothShading );
- if ( aDrawer->GetInteger ( MeshVS_DA_InteriorStyle, aStyleInt) )
- aStyle = (Aspect_InteriorStyle) aStyleInt;
-
if ( aDrawer->GetInteger ( MeshVS_DA_EdgeType, anEdgeInt) )
anEdgeType = (Aspect_TypeOfLine) anEdgeInt;