Handle(MAT_ListOfBisector) BisectorList;
Standard_Real DistExt;
-#ifdef DEBUG_Graph
+#ifdef OCCT_DEBUG_Graph
cout<<"Construction Arc : Index"<<aBisector->IndexNumber()<<endl;
cout<<"Construction Arc : Bisector"<<aBisector->BisectorNumber()<<endl;
#endif
DistExt = aBisector->DistIssuePoint();
if (DistExt == Precision::Infinite()) {
DistExt = 1.0;
-#ifdef DEBUG_Graph
+#ifdef OCCT_DEBUG_Graph
cout<<"PB:RECUPERATION DISTANCE SUR ISSUEPOINT."<<endl;
#endif
}
NextArc ->SetNeighbour(MAT_Right,Extremite,CurrentArc);
}
-#ifdef DEBUG_Graph
+#ifdef OCCT_DEBUG_Graph
cout<<"IndTabArcs = "<<IndTabArcs<<endl;
cout<<"ArcIndex = "<<CurrentArc->ArcIndex()<<endl;
#endif