const Standard_Real theVinf,
const Standard_Real theVsup)
{
- //Factor 2.0 is chosen because we compare distance(s) between TWO faces
- const Standard_Real aTol = 2.0*Precision::Confusion();
+ const Standard_Real aTol = theFunc.Tolerance();
const Standard_Integer aNbItems = 4;
const Standard_Real aParU[aNbItems] = { Min(theU + theStepU, theUsup),
Max(theU - theStepU, theUinf),