Standard_Real umin, umax, vmin, vmax;
//
myContext->UVBounds(myFace1, umin, umax, vmin, vmax);
- CorrectPlaneBoundaries(umin, umax, vmin, vmax);
myHS1->ChangeSurface().Load(S1, umin, umax, vmin, vmax);
//
myContext->UVBounds(myFace2, umin, umax, vmin, vmax);
- CorrectPlaneBoundaries(umin, umax, vmin, vmax);
myHS2->ChangeSurface().Load(S2, umin, umax, vmin, vmax);
//
Standard_Real TolAng = 1.e-8;