// commercial license or contractual agreement.
-#include <Adaptor3d_HSurface.hxx>
+#include <Adaptor3d_Surface.hxx>
#include <IntPolyh_Point.hxx>
#include <stdio.h>
//function : Middle
//purpose :
//=======================================================================
-void IntPolyh_Point::Middle(const Handle(Adaptor3d_HSurface)& MySurface,
+void IntPolyh_Point::Middle(const Handle(Adaptor3d_Surface)& MySurface,
const IntPolyh_Point & Point1,
const IntPolyh_Point & Point2){
myU = (Point1.U()+Point2.U())*0.5;