#include <math_Matrix.hxx>
// The function for searching intersection point, which
-// lies in the seam-edge of the quadric definetely.
+// lies in the seam-edge of the quadric definitely.
class FuncPreciseSeam: public math_FunctionSetWithDerivatives
{
public:
{\mathrm{d} V_{s}}+\frac{\partial S_{x}}
{\partial V_{s}}).
-Analogicaly for @\sin (U_{q})@ (@S_{x}@ is substituted to @S_{y}@).
+Analogically for @\sin (U_{q})@ (@S_{x}@ is substituted to @S_{y}@).
Let mean, that
\cos (U_{q}) \left | _{V_{q} \to (-\pi /2+0)} = \cos (U_{q}) \left | _{V_{q} \to (\pi /2-0)}
//Example of this case is an intersection of a plane with a sphere
//when the plane tangents the sphere in some pole (i.e. only one
//intersection point, not line). In this case, U-coordinate of the
- //sphere is undefined (can be realy anything).
+ //sphere is undefined (can be really anything).
//Another reason is that we have tangent zone around the pole
//(see bug #26576).
//Computation of correct value of theUquad is impossible.