default:
{
IntPatch_PrmPrmIntersection interpp;
- interpp.Perform(S1,D1,TolArc,TolTang,myFleche,myUVMaxStep);
+ interpp.Perform(S1,D1,TolTang,TolArc,myFleche,myUVMaxStep);
if (interpp.IsDone())
{
done = Standard_True;
Standard_Boolean ClearFlag = Standard_True;
if(!ListOfPnts.IsEmpty())
{
- interpp.Perform(theS1,theD1,theS2,theD2,TolArc,TolTang,myFleche,myUVMaxStep, ListOfPnts, RestrictLine);
+ interpp.Perform(theS1,theD1,theS2,theD2,TolTang,TolArc,myFleche,myUVMaxStep, ListOfPnts, RestrictLine);
ClearFlag = Standard_False;
}
- interpp.Perform(theS1,theD1,theS2,theD2,TolArc,TolTang,myFleche,myUVMaxStep,ClearFlag); //double call!!!!!!!
+ interpp.Perform(theS1,theD1,theS2,theD2,TolTang,TolArc,myFleche,myUVMaxStep,ClearFlag); //double call!!!!!!!
}
else if((theD1->DomainIsInfinite()) ^ (theD2->DomainIsInfinite()))
{
const Standard_Real AP = Max(MU, MV);
Handle(Adaptor3d_HSurface) SS;
FUN_TrimInfSurf(pMinXYZ, pMaxXYZ, theS1, AP, SS);
- interpp.Perform(SS,theD1,theS2,theD2,TolArc,TolTang,myFleche,myUVMaxStep);
+ interpp.Perform(SS,theD1,theS2,theD2,TolTang,TolArc,myFleche,myUVMaxStep);
}
else
{
const Standard_Real AP = Max(MU, MV);
Handle(Adaptor3d_HSurface) SS;
FUN_TrimInfSurf(pMinXYZ, pMaxXYZ, theS2, AP, SS);
- interpp.Perform(theS1, theD1, SS, theD2,TolArc,TolTang,myFleche,myUVMaxStep);
+ interpp.Perform(theS1, theD1, SS, theD2,TolTang, TolArc,myFleche,myUVMaxStep);
}
}//(theD1->DomainIsInfinite()) ^ (theD2->DomainIsInfinite())
else
Handle(Adaptor3d_HSurface) nS1 = theS1;
Handle(Adaptor3d_HSurface) nS2 = theS2;
FUN_TrimBothSurf(theS1,typs1,theS2,typs2,1.e+8,nS1,nS2);
- interpp.Perform(nS1,theD1,nS2,theD2,TolArc,TolTang,myFleche,myUVMaxStep);
+ interpp.Perform(nS1,theD1,nS2,theD2,TolTang,TolArc,myFleche,myUVMaxStep);
}// 'NON - COLLINEAR LINES'
}// both domains are infinite
else
{
IntPatch_PrmPrmIntersection interpp;
- interpp.Perform(S1,D1,S2,D2,U1,V1,U2,V2,TolArc,TolTang,myFleche,myUVMaxStep);
+ interpp.Perform(S1,D1,S2,D2,U1,V1,U2,V2,TolTang,TolArc,myFleche,myUVMaxStep);
if (interpp.IsDone())
{
done = Standard_True;