#include <vtkRenderWindow.h>
#include <vtkTransform.h>
+IMPLEMENT_STANDARD_RTTIEXT(IVtkVTK_View,IVtk_IView)
+
// Initialization of VTK object factories.
// Since VTK 6 the factory methods require "auto-initialization" depending on
// what modules are enabled at VTK configure time.
VTK_MODULE_INIT(vtkInteractionStyle);
// Handle implementation
-IMPLEMENT_STANDARD_HANDLE(IVtkVTK_View, IVtk_IView)
-IMPLEMENT_STANDARD_RTTIEXT(IVtkVTK_View, IVtk_IView)
+
//================================================================
// Function : Constructor
myRenderer->SetDisplayPoint (theDisplayPnt.X(), theDisplayPnt.Y(), 0.0);
myRenderer->DisplayToWorld();
- vtkFloatingPointType* const aCoords = myRenderer->GetWorldPoint();
+ double* const aCoords = myRenderer->GetWorldPoint();
if (aCoords[3] == 0.0) // Point at infinity in homogeneous coordinates
{
return false;