Relative (Standard_False),
InternalVerticesMode (Standard_True),
ControlSurfaceDeflection (Standard_True),
- CleanModel(Standard_True)
+ CleanModel (Standard_True),
+ AdjustMinSize (Standard_False),
+ ForceFaceDeflection (Standard_False),
+ AllowQualityDecrease (Standard_False)
{
}
//! Linear deflection used to tessellate the face interior
Standard_Real DeflectionInterior;
- //! Minimal allowed size of mesh element
+ //! Minimum size parameter limiting size of triangle's edges to prevent
+ //! sinking into amplification in case of distorted curves and surfaces.
Standard_Real MinSize;
//! Switches on/off multi-thread computation
//! Cleans temporary data model when algorithm is finished.
Standard_Boolean CleanModel;
+
+ //! Enables/disables local adjustment of min size depending on edge size.
+ //! Disabled by default.
+ Standard_Boolean AdjustMinSize;
+
+ //! Enables/disables usage of shape tolerances for computing face deflection.
+ //! Disabled by default.
+ Standard_Boolean ForceFaceDeflection;
+
+ //! Allows/forbids the decrease of the quality of the generated mesh
+ //! over the existing one.
+ Standard_Boolean AllowQualityDecrease;
};
#endif