//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+
+#include <HatchGen_PointOnElement.hxx>
+#include <HatchGen_PointOnHatching.hxx>
+#include <IntRes2d_IntersectionPoint.hxx>
+#include <Standard_OutOfRange.hxx>
#include <Standard_Stream.hxx>
-#include <HatchGen_PointOnHatching.ixx>
#define RAISE_IF_NOSUCHOBJECT 0
myPoints.Clear() ;
}
-void HatchGen_PointOnHatching::Delete()
-{}
-
//=======================================================================
// Function : AddPoint
// Purpose : Adds a point on element to the point.
if (IPnt > NbPnt) myPoints.Append (Point) ;
}
-
//=======================================================================
// Function : NbPoints
// Purpose : Returns the number of elements intersecting the hatching at