#include <Standard_TypeDef.hxx>
typedef NCollection_Vec4<Standard_ShortReal> Graphic3d_Vec4;
+typedef NCollection_Vec4<Standard_Real> Graphic3d_Vec4d;
+typedef NCollection_Vec4<Standard_Integer> Graphic3d_Vec4i;
+typedef NCollection_Vec4<unsigned int> Graphic3d_Vec4u;
+typedef NCollection_Vec4<Standard_Byte> Graphic3d_Vec4ub;
+typedef NCollection_Vec4<Standard_Character> Graphic3d_Vec4b;
#endif // _Graphic3d_Vec4_HeaderFile