0030476: Visualization, Path Tracing - Adaptive Screen Sampling leads to unstable...
[occt.git] / src / Graphic3d / Graphic3d_TypeOfLimit.hxx
index 6c9f208..772b944 100644 (file)
@@ -28,6 +28,7 @@ enum Graphic3d_TypeOfLimit
   Graphic3d_TypeOfLimit_HasRayTracing,                  //!< indicates whether ray tracing is supported
   Graphic3d_TypeOfLimit_HasRayTracingTextures,          //!< indicates whether ray tracing textures are supported
   Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling,  //!< indicates whether adaptive screen sampling is supported
+  Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic,//!< indicates whether optimized adaptive screen sampling is supported (hardware supports atomic float operations)
   Graphic3d_TypeOfLimit_HasBlendedOit,                  //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (without MSAA).
   Graphic3d_TypeOfLimit_HasBlendedOitMsaa,              //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (with MSAA).
   Graphic3d_TypeOfLimit_HasFlatShading,                 //!< indicates whether Flat shading (Graphic3d_TOSM_FACET) is supported