Graphic3d_TypeOfLimit_MaxViewDumpSizeY, //!< maximum height for image dump
Graphic3d_TypeOfLimit_MaxCombinedTextureUnits, //!< maximum number of combined texture units for multitexturing
Graphic3d_TypeOfLimit_MaxMsaa, //!< maximum number of MSAA samples
+ Graphic3d_TypeOfLimit_HasPBR, //!< indicates whether PBR metallic-roughness shading model is supported
Graphic3d_TypeOfLimit_HasRayTracing, //!< indicates whether ray tracing is supported
Graphic3d_TypeOfLimit_HasRayTracingTextures, //!< indicates whether ray tracing textures are supported
Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling, //!< indicates whether adaptive screen sampling is supported