//! Setup texture coordinates generation mode.
Standard_EXPORT void SetGenMode (const Graphic3d_TypeOfTextureMode theMode, const Graphic3d_Vec4 thePlaneS, const Graphic3d_Vec4 thePlaneT);
+ //! @return base texture mipmap level; 0 by default.
+ Standard_Integer BaseLevel() const { return myBaseLevel; }
+
+ //! @return maximum texture mipmap array level; 1000 by default.
+ Standard_Integer MaxLevel() const { return myMaxLevel; }
+
+ //! Setups texture mipmap array levels range.
+ //! The lowest value will be the base level.
+ //! The remaining one will be the maximum level.
+ void SetLevelsRange (Standard_Integer theFirstLevel, Standard_Integer theSecondLevel = 0)
+ {
+ myMaxLevel = theFirstLevel > theSecondLevel ? theFirstLevel : theSecondLevel;
+ myBaseLevel = theFirstLevel > theSecondLevel ? theSecondLevel : theFirstLevel;
+ }
+
//! Return modification counter of parameters related to sampler state.
unsigned int SamplerRevision() const { return mySamplerRevision; }
Graphic3d_TypeOfTextureFilter myFilter; //!< texture filter, Graphic3d_TOTF_NEAREST by default
Graphic3d_LevelOfTextureAnisotropy myAnisoLevel; //!< level of anisotropy filter, Graphic3d_LOTA_OFF by default
Graphic3d_TypeOfTextureMode myGenMode; //!< texture coordinates generation mode, Graphic3d_TOTM_MANUAL by default
+ Standard_Integer myBaseLevel; //!< base texture mipmap level (0 by default)
+ Standard_Integer myMaxLevel; //!< maximum texture mipmap array level (1000 by default)
Standard_ShortReal myRotAngle; //!< texture coordinates rotation angle in degrees, 0 by default
Standard_Boolean myToModulate; //!< flag to modulate texture with material color, FALSE by default
Standard_Boolean myToRepeat; //!< flag to repeat (true) or wrap (false) texture coordinates out of [0,1] range