//! This class provides the implementation
//! of a 1D texture applyable along a segment.
//! You might use the SetSegment() method
-//! to set the way the texture is "streched" on facets.
+//! to set the way the texture is "stretched" on facets.
class Graphic3d_Texture1Dsegment : public Graphic3d_Texture1D
{