#include <Standard_ShortReal.hxx>
#include <Graphic3d_Texture1D.hxx>
#include <Graphic3d_NameOfTexture1D.hxx>
-#include <Image_PixMap_Handle.hxx>
class TCollection_AsciiString;
Standard_EXPORT Graphic3d_Texture1Dsegment(const Graphic3d_NameOfTexture1D theNOT);
//! Creates a texture from the pixmap.
- Standard_EXPORT Graphic3d_Texture1Dsegment(const Image_PixMap_Handle& thePixMap);
+ Standard_EXPORT Graphic3d_Texture1Dsegment(const Handle(Image_PixMap)& thePixMap);
//! Sets the texture application bounds. Defines the way
//! the texture is stretched across facets.