Standard_EXPORT virtual void SetTransform (const Handle(Graphic3d_Structure)& theStructure, const Handle(TopLoc_Datum3D)& theTrsf);
//! Changes the display priority of the structure <AStructure>.
- Standard_EXPORT virtual void ChangeDisplayPriority (const Handle(Graphic3d_Structure)& theStructure, const Standard_Integer theOldPriority, const Standard_Integer theNewPriority);
+ Standard_EXPORT virtual void ChangeDisplayPriority (const Handle(Graphic3d_Structure)& theStructure,
+ const Graphic3d_DisplayPriority theOldPriority,
+ const Graphic3d_DisplayPriority theNewPriority);
//! Change Z layer for structure. The Z layer mechanism allows to display structures in higher
//! layers in overlay of structures in lower layers.