#include <Graphic3d_ViewAffinity.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
-#include <MMgt_TShared.hxx>
+#include <Standard_Transient.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Standard.hxx>
#include <Standard_Boolean.hxx>
class Standard_Transient;
class Graphic3d_StructureManager;
-DEFINE_STANDARD_HANDLE(Graphic3d_StructureManager, MMgt_TShared)
+DEFINE_STANDARD_HANDLE(Graphic3d_StructureManager, Standard_Transient)
//! This class allows the definition of a manager to
//! which the graphic objects are associated.
//! It defines the global attributes.
//! Keywords: Structure, Structure Manager, Update Mode,
//! Destroy, Highlight, Visible
-class Graphic3d_StructureManager : public MMgt_TShared
+class Graphic3d_StructureManager : public Standard_Transient
{
public:
friend class Graphic3d_Structure;
- DEFINE_STANDARD_RTTIEXT(Graphic3d_StructureManager,MMgt_TShared)
+ DEFINE_STANDARD_RTTIEXT(Graphic3d_StructureManager,Standard_Transient)
protected: