// ========================================================================
Graphic3d_StructureManager::Graphic3d_StructureManager (const Handle(Graphic3d_GraphicDriver)& theDriver)
: myViewGenId (0, 31),
- myUpdateMode (Aspect_TOU_WAIT),
myGraphicDriver (theDriver)
{
//
// function : Update
// purpose :
// ========================================================================
-void Graphic3d_StructureManager::Update (const Aspect_TypeOfUpdate theMode,
- const Graphic3d_ZLayerId theLayerId) const
+void Graphic3d_StructureManager::Update (const Graphic3d_ZLayerId theLayerId) const
{
for (Graphic3d_IndexedMapOfView::Iterator aViewIt (myDefinedViews); aViewIt.More(); aViewIt.Next())
{
- aViewIt.Value()->Update (theMode, theLayerId);
+ aViewIt.Value()->Update (theLayerId);
}
}