myNbFragOutputs (THE_NB_FRAG_OUTPUTS),
myHasDefSampler (true),
myHasAlphaTest (false),
- myHasWeightOitOutput (false)
+ myHasWeightOitOutput (false),
+ myIsPBR (false)
{
myID = TCollection_AsciiString ("Graphic3d_ShaderProgram_")
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_PROGRAM_OBJECT_COUNTER));