namespace
{
static volatile Standard_Integer THE_PROGRAM_OBJECT_COUNTER = 0;
-};
+}
// =======================================================================
{
myVariables.Clear();
}
+
+// =======================================================================
+// function : SetAttributes
+// purpose :
+// =======================================================================
+void Graphic3d_ShaderProgram::SetVertexAttributes (const Graphic3d_ShaderAttributeList& theAttributes)
+{
+ myAttributes = theAttributes;
+}