#define _Graphic3d_SequenceOfHClipPlane_HeaderFile
#include <NCollection_Sequence.hxx>
-#include <NCollection_Shared.hxx>
#include <Graphic3d_ClipPlane.hxx>
-//! Class defining the sequence of clipping planes.
-class Graphic3d_SequenceOfHClipPlane : public Standard_Transient, public NCollection_Sequence<Handle(Graphic3d_ClipPlane)>
+//! Class defines a Clipping Volume as a logical OR (disjunction) operation between Graphic3d_ClipPlane in sequence.
+//! Each Graphic3d_ClipPlane represents either a single Plane clipping a halfspace (direction is specified by normal),
+//! or a sub-chain of planes defining a logical AND (conjunction) operation.
+//! Therefore, this collection allows defining a Clipping Volume through the limited set of Boolean operations between clipping Planes.
+//!
+//! The Clipping Volume can be assigned either to entire View or to a specific Object;
+//! in the latter case property ToOverrideGlobal() will specify if Object planes should override (suppress) globally defined ones
+//! or extend their definition through logical OR (disjunction) operation.
+//!
+//! Note that defining (many) planes will lead to performance degradation, and Graphics Driver may limit
+//! the overall number of simultaneously active clipping planes - but at least 6 planes should be supported on all configurations.
+class Graphic3d_SequenceOfHClipPlane : public Standard_Transient
{
-DEFINE_STANDARD_RTTI_INLINE(Graphic3d_SequenceOfHClipPlane,Standard_Transient)
+ DEFINE_STANDARD_RTTIEXT(Graphic3d_SequenceOfHClipPlane, Standard_Transient)
+public:
+
+ //! Iterator through clipping planes.
+ class Iterator : public NCollection_Sequence<Handle(Graphic3d_ClipPlane)>::Iterator
+ {
+ public:
+ Iterator() {}
+ Iterator (const Graphic3d_SequenceOfHClipPlane& thePlanes) : NCollection_Sequence<Handle(Graphic3d_ClipPlane)>::Iterator (thePlanes.myItems) {}
+ Iterator (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) { Init (thePlanes); }
+
+ void Init (const Graphic3d_SequenceOfHClipPlane& thePlanes) { NCollection_Sequence<Handle(Graphic3d_ClipPlane)>::Iterator::Init (thePlanes.myItems); }
+ void Init (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes)
+ {
+ if (!thePlanes.IsNull())
+ {
+ NCollection_Sequence<Handle(Graphic3d_ClipPlane)>::Iterator::Init (thePlanes->myItems);
+ }
+ else
+ {
+ *this = Iterator();
+ }
+ }
+ };
+
public:
- DEFINE_STANDARD_ALLOC
- DEFINE_NCOLLECTION_ALLOC
//! Empty constructor.
- Graphic3d_SequenceOfHClipPlane() : myToOverrideGlobal (Standard_False) {}
+ Standard_EXPORT Graphic3d_SequenceOfHClipPlane();
//! Return true if local properties should override global properties.
Standard_Boolean ToOverrideGlobal() const { return myToOverrideGlobal; }
//! Setup flag defining if local properties should override global properties.
void SetOverrideGlobal (const Standard_Boolean theToOverride) { myToOverrideGlobal = theToOverride; }
-private:
+ //! Return TRUE if sequence is empty.
+ bool IsEmpty() const { return myItems.IsEmpty(); }
+
+ //! Return the number of items in sequence.
+ Standard_Integer Size() const { return myItems.Size(); }
+
+ //! Append a plane.
+ //! @return TRUE if new item has been added (FALSE if item already existed)
+ Standard_EXPORT bool Append (const Handle(Graphic3d_ClipPlane)& theItem);
+
+ //! Remove a plane.
+ //! @return TRUE if item has been found and removed
+ Standard_EXPORT bool Remove (const Handle(Graphic3d_ClipPlane)& theItem);
+
+ //! Remove a plane.
+ void Remove (Iterator& theItem) { myItems.Remove (theItem); }
+
+ //! Clear the items out.
+ void Clear()
+ {
+ myItems.Clear();
+ }
+
+ //! Return the first item in sequence.
+ const Handle(Graphic3d_ClipPlane)& First() const { return myItems.First(); }
+
+protected:
+ NCollection_Sequence<Handle(Graphic3d_ClipPlane)> myItems;
Standard_Boolean myToOverrideGlobal;
};