{
const char* StringName;
Graphic3d_BSDF BSDF;
- Quantity_Color Colors [Graphic3d_TypeOfReflection_NB];
- Standard_ShortReal ColorCoef[Graphic3d_TypeOfReflection_NB];
+ Quantity_Color Colors[Graphic3d_TypeOfReflection_NB];
Standard_ShortReal TransparencyCoef;
Standard_ShortReal RefractionIndex;
Standard_ShortReal Shininess;
+ Standard_ShortReal AmbientCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
+ Standard_ShortReal DiffuseCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
Graphic3d_TypeOfMaterial MaterialType;
Graphic3d_NameOfMaterial MaterialName;
- Standard_Boolean ReflActivity[Graphic3d_TypeOfReflection_NB];
RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStringName);
TransparencyCoef(0.0f),
RefractionIndex (1.0f),
Shininess (0.039f),
+ AmbientCoef (0.25f),
+ DiffuseCoef (1.0f),
MaterialType (Graphic3d_MATERIAL_ASPECT),
MaterialName (theName)
{
- ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_True;
- ReflActivity[Graphic3d_TOR_DIFFUSE] = Standard_True;
- ReflActivity[Graphic3d_TOR_SPECULAR] = Standard_True;
- ReflActivity[Graphic3d_TOR_EMISSION] = Standard_False;
-
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.3f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.65f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.0f;
- ColorCoef[Graphic3d_TOR_EMISSION] = 0.0f;
-
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
switch (theName)
{
case Graphic3d_NOM_PLASTIC:
- Shininess = 0.0078125f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.50f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.24f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.06f;
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
- BSDF.Kd = static_cast<Graphic3d_Vec3> (Colors[Graphic3d_TOR_DIFFUSE]);
+ Shininess = 0.0078125f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.50f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.24f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.06f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+
+ BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.00784314f, 0.00784314f, 0.00784314f, 0.25f);
BSDF.Normalize();
break;
case Graphic3d_NOM_SHINY_PLASTIC:
- Shininess = 1.00f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.44f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.50f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
- BSDF.Kd = static_cast<Graphic3d_Vec3> (Colors[Graphic3d_TOR_DIFFUSE]);
+ Shininess = 1.00f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.44f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.50f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+
+ BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.145f, 0.145f, 0.145f, 0.17f);
BSDF.Normalize();
break;
case Graphic3d_NOM_SATIN:
- Shininess = 0.09375f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.33f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.40f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.44f;
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
+
+ Shininess = 0.09375f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.33f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.40f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.44f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.6f);
-
break;
case Graphic3d_NOM_NEON_GNC:
- Shininess = 0.05f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.62f;
- ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
- ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
- ReflActivity[Graphic3d_TOR_EMISSION] = Standard_True;
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
+
+ Shininess = 0.05f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.0f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.62f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (1.0f));
BSDF.Kd = Graphic3d_Vec3 (0.0f);
BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
break;
case Graphic3d_NOM_METALIZED:
- Shininess = 0.13f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.90f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.47f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.45f;
- ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
- {
- const Graphic3d_Vec3 aColor = (Graphic3d_Vec3 )Colors[Graphic3d_TOR_DIFFUSE];
- BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
- Graphic3d_Fresnel::CreateSchlick (aColor), 0.045f);
- }
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
+
+ Shininess = 0.13f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.47f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.45f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+
+ BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
+ Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.2f)), 0.045f);
break;
- // Ascending Compatibility physical materials. The same definition is taken as in the next constructor.
case Graphic3d_NOM_BRASS:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.65f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.58f, 0.42f, 0.20f)), 0.045f);
+ Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.329f, 0.224f, 0.027f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.780f, 0.569f, 0.114f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.992f, 0.941f, 0.808f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_BRONZE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.65f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.65f, 0.35f, 0.15f)), 0.045f);
+ Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.213f, 0.128f, 0.054f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.714f, 0.428f, 0.181f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.590f, 0.408f, 0.250f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_COPPER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.65f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.955008f, 0.637427f, 0.538163f)), 0.045f);
+ Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.191f, 0.074f, 0.023f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.604f, 0.270f, 0.083f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.640f, 0.540f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_GOLD:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.80f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (1.000000f, 0.765557f, 0.336057f)), 0.045f);
+ Shininess = 0.80f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.300f, 0.230f, 0.095f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.752f, 0.580f, 0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.000f, 0.710f, 0.290f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_PEWTER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.50f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateConductor (1.8800f, 3.4900f), 0.045f);
+ Shininess = 0.50f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.106f, 0.059f, 0.114f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.427f, 0.471f, 0.541f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.333f, 0.522f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_PLASTER:
- Shininess = 0.01f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.26f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.75f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.05f;
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.192f, 0.192f, 0.192f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.508f, 0.508f, 0.508f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.508f, 0.508f, 0.508f));
+ Shininess = 0.01f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.26f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.75f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.05f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.482353f, 0.482353f, 0.482353f);
-
break;
case Graphic3d_NOM_SILVER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.75f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.971519f, 0.959915f, 0.915324f)), 0.045f);
+ Shininess = 0.75f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.275f, 0.275f, 0.250f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.630f, 0.630f, 0.630f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.930f, 0.880f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_STEEL:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.90f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateConductor (Graphic3d_Vec3 (2.90f, 2.80f, 2.53f), Graphic3d_Vec3 (3.08f, 2.90f, 2.74f)), 0.045f);
+ Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.150f, 0.150f, 0.180f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.500f, 0.510f, 0.520f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.560f, 0.570f, 0.580f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_STONE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.17f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 0.19f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.75f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.08f;
+ // special case for SetColor()
+ AmbientCoef = 0.19f * 0.25f;
+ DiffuseCoef = 0.75f;
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.98f, 1.0f, 0.60f));
+ Shininess = 0.17f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f) * 0.19f);
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f) * 0.75f);
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.98f, 1.0f, 0.60f) * 0.08f);
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.243137f, 0.243137f, 0.243137f);
BSDF.Ks = Graphic3d_Vec4 (0.00392157f, 0.00392157f, 0.00392157f, 0.5f);
-
break;
- // Ascending Compatibility of physical materials. Takes the same definition as in the next constructor. New materials
case Graphic3d_NOM_CHROME:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.90f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.549585f, 0.556114f, 0.554256f)), 0.045f);
+ Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.200f, 0.200f, 0.225f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.975f, 0.975f, 0.975f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_ALUMINIUM:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.75f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.913183f, 0.921494f, 0.924524f)), 0.045f);
+ Shininess = 0.75f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.300f, 0.300f, 0.300f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.600f, 0.600f, 0.600f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.910f, 0.920f, 0.920f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_NEON_PHC:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.05f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 0.62f;
- ColorCoef[Graphic3d_TOR_EMISSION] = 0.90f;
- ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
- ReflActivity[Graphic3d_TOR_DIFFUSE] = Standard_False;
- ReflActivity[Graphic3d_TOR_EMISSION] = Standard_True;
-
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
- Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 1.0f, 0.46f));
+ Shininess = 0.05f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.62f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.90f, 0.414f));
BSDF.Kd = Graphic3d_Vec3 (0.0f);
BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
case Graphic3d_NOM_OBSIDIAN:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.3f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.0f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.0f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.0f;
-
+ Shininess = 0.3f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.054f, 0.050f, 0.066f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.183f, 0.170f, 0.225f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.329f, 0.346f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.023f, 0.f, 0.023f);
BSDF.Ks = Graphic3d_Vec4 (0.0156863f, 0.0156863f, 0.0156863f, 0.1f);
case Graphic3d_NOM_JADE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.10f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
+ Shininess = 0.10f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.135f, 0.223f, 0.158f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.540f, 0.890f, 0.630f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.316f, 0.316f, 0.316f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
BSDF.Kd = Graphic3d_Vec3 (0.208658f, 0.415686f, 0.218401f);
case Graphic3d_NOM_CHARCOAL:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.01f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
-
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.050f, 0.050f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.150f, 0.150f, 0.150f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.000f, 0.000f, 0.000f));
+ Shininess = 0.01f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.050f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.150f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.02f, 0.02f, 0.02f);
BSDF.Ks = Graphic3d_Vec4 (0.1f, 0.1f, 0.1f, 0.3f);
case Graphic3d_NOM_WATER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.90f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.33f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.7f, 0.75f, 0.85f),
RefractionIndex);
TransparencyCoef = 0.80f;
+ Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.450f, 0.450f, 0.475f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.050f, 0.075f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.380f, 0.380f, 0.380f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_GLASS:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.50f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.62f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.75f, 0.95f, 0.9f),
RefractionIndex);
TransparencyCoef = 0.80f;
+ Shininess = 0.50f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.575f, 0.575f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.075f, 0.075f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.920f, 0.920f, 0.920f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_DIAMOND:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.90f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 2.42f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.95f, 0.95f, 0.95f),
RefractionIndex);
TransparencyCoef = 0.80f;
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f, 0.100f, 0.100f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
+ Shininess = 0.90f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_TRANSPARENT:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- Shininess = 0.90f;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.0f;
BSDF.Kd = Graphic3d_Vec3 (0.1f);
BSDF.FresnelBase = Graphic3d_Fresnel::CreateConstant (0.0f);
TransparencyCoef = 0.80f;
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f, 0.100f, 0.100f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
+ Shininess = 0.90f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_UserDefined:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
- ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
- ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
- ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
- ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
- Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f, 0.1f, 0.1f));
- Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f, 0.8f, 0.8f));
- Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
- Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.0f, 0.0f));
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_DEFAULT:
+ MaterialType = Graphic3d_MATERIAL_ASPECT;
+
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.30f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.65f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
}
}
myColors[Graphic3d_TOR_DIFFUSE] = aMat.Colors[Graphic3d_TOR_DIFFUSE];
myColors[Graphic3d_TOR_SPECULAR] = aMat.Colors[Graphic3d_TOR_SPECULAR];
myColors[Graphic3d_TOR_EMISSION] = aMat.Colors[Graphic3d_TOR_EMISSION];
- myColorCoef[Graphic3d_TOR_AMBIENT] = aMat.ColorCoef[Graphic3d_TOR_AMBIENT];
- myColorCoef[Graphic3d_TOR_DIFFUSE] = aMat.ColorCoef[Graphic3d_TOR_DIFFUSE];
- myColorCoef[Graphic3d_TOR_SPECULAR] = aMat.ColorCoef[Graphic3d_TOR_SPECULAR];
- myColorCoef[Graphic3d_TOR_EMISSION] = aMat.ColorCoef[Graphic3d_TOR_EMISSION];
myTransparencyCoef = aMat.TransparencyCoef;
myRefractionIndex = aMat.RefractionIndex;
myShininess = aMat.Shininess;
myMaterialType = aMat.MaterialType;
myMaterialName = theName;
myRequestedMaterialName = theName;
- myReflActivity[Graphic3d_TOR_AMBIENT] = aMat.ReflActivity[Graphic3d_TOR_AMBIENT];
- myReflActivity[Graphic3d_TOR_DIFFUSE] = aMat.ReflActivity[Graphic3d_TOR_DIFFUSE];
- myReflActivity[Graphic3d_TOR_SPECULAR] = aMat.ReflActivity[Graphic3d_TOR_SPECULAR];
- myReflActivity[Graphic3d_TOR_EMISSION] = aMat.ReflActivity[Graphic3d_TOR_EMISSION];
}
// =======================================================================
}
// =======================================================================
-// function : SetAmbient
+// function : SetColor
// purpose :
// =======================================================================
-void Graphic3d_MaterialAspect::SetAmbient (const Standard_ShortReal theValue)
+void Graphic3d_MaterialAspect::SetColor (const Quantity_Color& theColor)
{
- if (theValue < 0.0f
- || theValue > 1.0f)
+ if (myMaterialType == Graphic3d_MATERIAL_ASPECT)
{
- throw Graphic3d_MaterialDefinitionError("Bad value for SetAmbient < 0. or > 1.0");
+ return;
}
- myColorCoef[Graphic3d_TOR_AMBIENT] = theValue;
- if (myReflActivity[Graphic3d_TOR_AMBIENT]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
- {
- setUserMaterial();
- }
-}
-
-// =======================================================================
-// function : SetColor
-// purpose :
-// =======================================================================
-void Graphic3d_MaterialAspect::SetColor (const Quantity_Color& theColor)
-{
- const Standard_ShortReal anAmbientCoeff = 0.25f;
- myColors[Graphic3d_TOR_AMBIENT].SetValues (theColor.Red() * anAmbientCoeff,
- theColor.Green() * anAmbientCoeff,
- theColor.Blue() * anAmbientCoeff, Quantity_TOC_RGB);
- myColors[Graphic3d_TOR_DIFFUSE] = theColor;
- if (myReflActivity[Graphic3d_TOR_AMBIENT]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
+ const RawMaterial& aSrcMat = THE_MATERIALS[myRequestedMaterialName];
+ const Quantity_Color anAmbient((Graphic3d_Vec3 )theColor * aSrcMat.AmbientCoef);
+ const Quantity_Color aDiffuse ((Graphic3d_Vec3 )theColor * aSrcMat.DiffuseCoef);
+ if (myMaterialName != Graphic3d_NOM_UserDefined
+ && (!myColors[Graphic3d_TOR_AMBIENT].IsEqual (anAmbient)
+ || !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (aDiffuse)))
{
setUserMaterial();
}
+ myColors[Graphic3d_TOR_AMBIENT] = anAmbient;
+ myColors[Graphic3d_TOR_DIFFUSE] = aDiffuse;
}
// =======================================================================
// =======================================================================
void Graphic3d_MaterialAspect::SetAmbientColor (const Quantity_Color& theColor)
{
- myColors[Graphic3d_TOR_AMBIENT] = theColor;
- if (myReflActivity[Graphic3d_TOR_AMBIENT]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
+ if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
+ && myMaterialName != Graphic3d_NOM_UserDefined
+ && !myColors[Graphic3d_TOR_AMBIENT].IsEqual (theColor))
{
setUserMaterial();
}
+ myColors[Graphic3d_TOR_AMBIENT] = theColor;
}
// =======================================================================
// =======================================================================
void Graphic3d_MaterialAspect::SetDiffuseColor (const Quantity_Color& theColor)
{
- myColors[Graphic3d_TOR_DIFFUSE] = theColor;
- if (myReflActivity[Graphic3d_TOR_DIFFUSE]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
+ if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
+ && myMaterialName != Graphic3d_NOM_UserDefined
+ && !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (theColor))
{
setUserMaterial();
}
+ myColors[Graphic3d_TOR_DIFFUSE] = theColor;
}
// =======================================================================
// =======================================================================
void Graphic3d_MaterialAspect::SetSpecularColor (const Quantity_Color& theColor)
{
- myColors[Graphic3d_TOR_SPECULAR] = theColor;
- if (myReflActivity[Graphic3d_TOR_SPECULAR]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
+ if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
+ && myMaterialName != Graphic3d_NOM_UserDefined
+ && !myColors[Graphic3d_TOR_SPECULAR].IsEqual (theColor))
{
setUserMaterial();
}
+ myColors[Graphic3d_TOR_SPECULAR] = theColor;
}
// =======================================================================
// =======================================================================
void Graphic3d_MaterialAspect::SetEmissiveColor (const Quantity_Color& theColor)
{
- myColors[Graphic3d_TOR_EMISSION] = theColor;
- if (myReflActivity[Graphic3d_TOR_EMISSION]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
- {
- setUserMaterial();
- }
-}
-
-// =======================================================================
-// function : SetDiffuse
-// purpose :
-// =======================================================================
-void Graphic3d_MaterialAspect::SetDiffuse (const Standard_ShortReal theValue)
-{
- if (theValue < 0.0f
- || theValue > 1.0f)
- {
- throw Graphic3d_MaterialDefinitionError("Bad value for SetDiffuse < 0. or > 1.0");
- }
-
- myColorCoef[Graphic3d_TOR_DIFFUSE] = theValue;
- if (myReflActivity[Graphic3d_TOR_DIFFUSE]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
- {
- setUserMaterial();
- }
-}
-
-// =======================================================================
-// function : SetEmissive
-// purpose :
-// =======================================================================
-void Graphic3d_MaterialAspect::SetEmissive (const Standard_ShortReal theValue)
-{
- if (theValue < 0.0f
- || theValue > 1.0f)
- {
- throw Graphic3d_MaterialDefinitionError("Bad value for SetEmissive < 0. or > 1.0");
- }
-
- myColorCoef[Graphic3d_TOR_EMISSION] = theValue;
- if (myReflActivity[Graphic3d_TOR_DIFFUSE]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
- {
- setUserMaterial();
- }
-}
-
-// =======================================================================
-// function : SetReflectionMode
-// purpose :
-// =======================================================================
-void Graphic3d_MaterialAspect::SetReflectionMode (const Graphic3d_TypeOfReflection theType,
- const Standard_Boolean theValue)
-{
- myReflActivity[theType] = theValue;
- if (myMaterialType == Graphic3d_MATERIAL_PHYSIC)
- {
- setUserMaterial();
- }
-}
-
-// =======================================================================
-// function : SetSpecular
-// purpose :
-// =======================================================================
-void Graphic3d_MaterialAspect::SetSpecular (const Standard_ShortReal theValue)
-{
- if (theValue < 0.0f
- || theValue > 1.0f)
- {
- throw Graphic3d_MaterialDefinitionError("Bad value for SetSpecular < 0. or > 1.0");
- }
-
- myColorCoef[Graphic3d_TOR_SPECULAR] = theValue;
- if (myReflActivity[Graphic3d_TOR_SPECULAR]
- && myMaterialType == Graphic3d_MATERIAL_PHYSIC)
+ if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
+ && myMaterialName != Graphic3d_NOM_UserDefined
+ && !myColors[Graphic3d_TOR_EMISSION].IsEqual (theColor))
{
setUserMaterial();
}
+ myColors[Graphic3d_TOR_EMISSION] = theColor;
}
// =======================================================================
throw Graphic3d_MaterialDefinitionError("Bad value for Shininess < 0. or > 1.0");
}
- myShininess = theValue;
- setUserMaterial();
+ if (myShininess != theValue)
+ {
+ myShininess = theValue;
+ setUserMaterial();
+ }
}
// =======================================================================
// function : MaterialFromName
// purpose :
// =======================================================================
-Graphic3d_NameOfMaterial Graphic3d_MaterialAspect::MaterialFromName (const Standard_CString theName)
+Standard_Boolean Graphic3d_MaterialAspect::MaterialFromName (const Standard_CString theName,
+ Graphic3d_NameOfMaterial& theMat)
{
TCollection_AsciiString aName (theName);
aName.LowerCase();
aName.Capitalize();
const Standard_Integer aNbMaterials = Graphic3d_MaterialAspect::NumberOfMaterials();
- for (Standard_Integer aMatIter = 0; aMatIter < aNbMaterials; ++aMatIter)
+ for (Standard_Integer aMatIter = 0; aMatIter <= aNbMaterials; ++aMatIter)
{
const RawMaterial& aMat = THE_MATERIALS[aMatIter];
if (aName == aMat.StringName)
{
- return Graphic3d_NameOfMaterial(aMatIter);
+ theMat = Graphic3d_NameOfMaterial(aMatIter);
+ return Standard_True;
}
}
// parse aliases
if (aName == "Plastic") // Plastified
{
- return Graphic3d_NOM_PLASTIC;
+ theMat = Graphic3d_NOM_PLASTIC;
+ return Standard_True;
}
else if (aName == "Shiny_plastic") // Shiny_plastified
{
- return Graphic3d_NOM_SHINY_PLASTIC;
+ theMat = Graphic3d_NOM_SHINY_PLASTIC;
+ return Standard_True;
}
else if (aName == "Plaster") // Plastered
{
- return Graphic3d_NOM_PLASTER;
+ theMat = Graphic3d_NOM_PLASTER;
+ return Standard_True;
}
else if (aName == "Satin") // Satined
{
- return Graphic3d_NOM_SATIN;
+ theMat = Graphic3d_NOM_SATIN;
+ return Standard_True;
}
else if (aName == "Neon_gnc") // Ionized
{
- return Graphic3d_NOM_NEON_GNC;
+ theMat = Graphic3d_NOM_NEON_GNC;
+ return Standard_True;
}
else if (aName == "Neon_phc") // Neon
{
- return Graphic3d_NOM_NEON_PHC;
+ theMat = Graphic3d_NOM_NEON_PHC;
+ return Standard_True;
}
- return Graphic3d_NOM_DEFAULT;
+ return Standard_False;
}
// =======================================================================