Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
break;
case Graphic3d_NOM_UserDefined:
+ MaterialType = Graphic3d_MATERIAL_PHYSIC;
+ ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
+ ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
+ ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
+ ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
+ Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f, 0.1f, 0.1f));
+ Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f, 0.8f, 0.8f));
+ Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
+ Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.0f, 0.0f));
break;
case Graphic3d_NOM_DEFAULT:
break;