#define _Graphic3d_MarkerImage_H__
#include <TColStd_HArray1OfByte.hxx>
-#include <Image_PixMap_Handle.hxx>
#include <Quantity_Parameter.hxx>
#include <TCollection_AsciiString.hxx>
+class Image_PixMap;
+
//! This class is used to store bitmaps and images for markers rendering.
//! It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa.
class Graphic3d_MarkerImage : public Standard_Transient