public:
- //! Supress all primitives and attributes of <me>.
+ //! Suppress all primitives and attributes of <me>.
//! To clear group without update in Graphic3d_StructureManager
//! pass Standard_False as <theUpdateStructureMgr>. This
//! used on context and viewer destruction, when the pointer
//! cross-reference);
Standard_EXPORT virtual void Clear (const Standard_Boolean theUpdateStructureMgr = Standard_True);
- //! Supress the group <me> in the structure.
+ //! Suppress the group <me> in the structure.
Standard_EXPORT virtual ~Graphic3d_Group();
- //! Supress the group <me> in the structure.
+ //! Suppress the group <me> in the structure.
//! Warning: No more graphic operations in <me> after this call.
//! Modifies the current modelling transform persistence (pan, zoom or rotate)
//! Get the current modelling transform persistence (pan, zoom or rotate)