#include <Graphic3d_BoundBuffer.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_GroupAspect.hxx>
+#include <gp_Ax2.hxx>
+#include <TCollection_ExtendedString.hxx>
class Graphic3d_Structure;
class Graphic3d_GroupDefinitionError;
class Standard_OutOfRange;
-class TCollection_ExtendedString;
class Graphic3d_ArrayOfPrimitives;
-class gp_Ax2;
class Graphic3d_Group;
//!
//! Developers are strongly recommended to take all the above into account when filling Graphic3d_Group
//! with aspects and primitives and choose the group usage model beforehand out of application needs.
+//! Note that some Graphic3d_Group class virtual methods contain only base implementation
+//! that is extended by the descendant class in OpenGl package.
class Graphic3d_Group : public MMgt_TShared
{
//! AVta : VTA_BOTTOM
Standard_EXPORT void Text (const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True);
+ //! Creates the string <theText> at orientation <theOrientation> in 3D space.
+ Standard_EXPORT virtual void Text (const Standard_CString theTextUtf,
+ const gp_Ax2& theOrientation,
+ const Standard_Real theHeight,
+ const Quantity_PlaneAngle theAngle,
+ const Graphic3d_TextPath theTp,
+ const Graphic3d_HorizontalTextAlignment theHTA,
+ const Graphic3d_VerticalTextAlignment theVTA,
+ const Standard_Boolean theToEvalMinMax = Standard_True);
+
+ //! Creates the string <theText> at orientation <theOrientation> in 3D space.
+ Standard_EXPORT virtual void Text (const TCollection_ExtendedString& theText,
+ const gp_Ax2& theOrientation,
+ const Standard_Real theHeight,
+ const Quantity_PlaneAngle theAngle,
+ const Graphic3d_TextPath theTp,
+ const Graphic3d_HorizontalTextAlignment theHTA,
+ const Graphic3d_VerticalTextAlignment theVTA,
+ const Standard_Boolean theToEvalMinMax = Standard_True);
+
+
//! Adds an array of primitives for display
Standard_EXPORT virtual void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType, const Handle(Graphic3d_IndexBuffer)& theIndices, const Handle(Graphic3d_Buffer)& theAttribs, const Handle(Graphic3d_BoundBuffer)& theBounds, const Standard_Boolean theToEvalMinMax = Standard_True);