#include <Standard_Type.hxx>
#include <Standard_Integer.hxx>
-#include <Aspect_DisplayConnection.hxx>
#include <Standard_Boolean.hxx>
-#include <MMgt_TShared.hxx>
+#include <Standard_Transient.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_CStructure.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Standard_CString.hxx>
#include <Aspect_FillMethod.hxx>
-#include <Aspect_CLayer2d.hxx>
#include <Standard_Size.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_Real.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
-#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_Vec3.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Address.hxx>
-#include <Graphic3d_PtrFrameBuffer.hxx>
#include <Image_PixMap.hxx>
#include <Graphic3d_BufferType.hxx>
+#include <Aspect_GenId.hxx>
#include <Aspect_Handle.hxx>
-#include <Aspect_PrintAlgo.hxx>
#include <Graphic3d_ExportFormat.hxx>
#include <Graphic3d_SortType.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_CLight.hxx>
+#include <Graphic3d_TypeOfLimit.hxx>
#include <TColStd_Array2OfReal.hxx>
+#include <TColStd_SequenceOfInteger.hxx>
+
+class Aspect_DisplayConnection;
+class Graphic3d_CView;
+class Graphic3d_GraphicDriver;
class Graphic3d_TransformError;
class Graphic3d_Structure;
class Graphic3d_StructureManager;
+class Graphic3d_ViewManager;
class Quantity_Color;
class TCollection_AsciiString;
-
-class Graphic3d_GraphicDriver;
-DEFINE_STANDARD_HANDLE(Graphic3d_GraphicDriver, MMgt_TShared)
+DEFINE_STANDARD_HANDLE(Graphic3d_GraphicDriver, Standard_Transient)
//! This class allows the definition of a graphic driver
//! for 3d interface (currently only OpenGl driver is used).
-class Graphic3d_GraphicDriver : public MMgt_TShared
+class Graphic3d_GraphicDriver : public Standard_Transient
{
public:
-
- //! call_togl_inquirelight
- Standard_EXPORT virtual Standard_Integer InquireLightLimit() = 0;
-
- //! call_togl_inquireplane
- Standard_EXPORT virtual Standard_Integer InquirePlaneLimit() = 0;
-
- //! call_togl_inquireview
- Standard_EXPORT virtual Standard_Integer InquireViewLimit() = 0;
-
- //! call_togl_displaystructure
- Standard_EXPORT virtual void DisplayStructure (const Graphic3d_CView& theCView, const Handle(Graphic3d_Structure)& theStructure, const Standard_Integer thePriority) = 0;
-
- //! call_togl_erasestructure
- Standard_EXPORT virtual void EraseStructure (const Graphic3d_CView& theCView, const Handle(Graphic3d_Structure)& theStructure) = 0;
-
- //! call_togl_removestructure
- Standard_EXPORT virtual void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure) = 0;
-
- //! Creates new empty graphic structure
- Standard_EXPORT virtual Handle(Graphic3d_CStructure) Structure (const Handle(Graphic3d_StructureManager)& theManager) = 0;
-
- //! call_togl_activateview
- Standard_EXPORT virtual void ActivateView (const Graphic3d_CView& ACView) = 0;
-
- //! call_togl_antialiasing
- Standard_EXPORT virtual void AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag) = 0;
-
- //! call_togl_background
- Standard_EXPORT virtual void Background (const Graphic3d_CView& ACView) = 0;
-
- //! call_togl_gradient_background
- Standard_EXPORT virtual void GradientBackground (const Graphic3d_CView& ACView, const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod FillStyle) = 0;
-
- Standard_EXPORT virtual void BackgroundImage (const Standard_CString FileName, const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle) = 0;
-
- Standard_EXPORT virtual void SetBgImageStyle (const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle) = 0;
-
- Standard_EXPORT virtual void SetBgGradientStyle (const Graphic3d_CView& ACView, const Aspect_GradientFillMethod FillStyle) = 0;
-
- //! call_togl_cliplimit
- Standard_EXPORT virtual void ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait) = 0;
-
- //! call_togl_deactivateview
- Standard_EXPORT virtual void DeactivateView (const Graphic3d_CView& ACView) = 0;
-
- //! call_togl_cliplimit
- Standard_EXPORT virtual void DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag) = 0;
-
- //! call_togl_ratio_window
- Standard_EXPORT virtual void RatioWindow (const Graphic3d_CView& ACView) = 0;
-
- //! Redraw content of the view
- Standard_EXPORT virtual void Redraw (const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer, const Standard_Integer theX = 0, const Standard_Integer theY = 0, const Standard_Integer theWidth = 0, const Standard_Integer theHeight = 0) = 0;
-
- //! Redraw layer of immediate presentations
- Standard_EXPORT virtual void RedrawImmediate (const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer) = 0;
-
- //! Invalidates content of the view but does not redraw it
- Standard_EXPORT virtual void Invalidate (const Graphic3d_CView& theCView) = 0;
+ //! Request limit of graphic resource of specific type.
+ virtual Standard_Integer InquireLimit (const Graphic3d_TypeOfLimit theType) const = 0;
- //! Returns true if cached view content has been invalidated.
- Standard_EXPORT virtual Standard_Boolean IsInvalidated (const Graphic3d_CView& theCView) const = 0;
+ //! Request maximum number of active light sources supported by driver and hardware.
+ Standard_Integer InquireLightLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbLights); }
- //! call_togl_removeview
- Standard_EXPORT virtual void RemoveView (const Graphic3d_CView& ACView) = 0;
-
- //! call_togl_setlight
- Standard_EXPORT virtual void SetLight (const Graphic3d_CView& ACView) = 0;
-
- //! Pass clip planes to the associated graphic driver view.
- Standard_EXPORT virtual void SetClipPlanes (const Graphic3d_CView& theCView) = 0;
-
- //! Inform graphic driver if camera assigned to view changes.
- Standard_EXPORT virtual void SetCamera (const Graphic3d_CView& theCView) = 0;
-
- //! call_togl_setvisualisation
- Standard_EXPORT virtual void SetVisualisation (const Graphic3d_CView& ACView) = 0;
+ //! Request maximum number of active clipping planes supported by driver and hardware.
+ Standard_Integer InquirePlaneLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbClipPlanes); }
+
+ //! Request maximum number of views supported by driver.
+ Standard_Integer InquireViewLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbViews); }
+
+public:
+
+ //! Creates new empty graphic structure
+ virtual Handle(Graphic3d_CStructure) CreateStructure (const Handle(Graphic3d_StructureManager)& theManager) = 0;
- //! call_togl_view
- Standard_EXPORT virtual Standard_Boolean View (Graphic3d_CView& ACView) = 0;
+ //! Removes structure from graphic driver and releases its resources.
+ virtual void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure) = 0;
- Standard_EXPORT virtual void Environment (const Graphic3d_CView& ACView) = 0;
+ //! Creates new view for this graphic driver.
+ virtual Handle(Graphic3d_CView) CreateView (const Handle(Graphic3d_StructureManager)& theMgr) = 0;
+ //! Removes view from graphic driver and releases its resources.
+ virtual void RemoveView (const Handle(Graphic3d_CView)& theView) = 0;
+
//! enables/disables usage of OpenGL vertex buffer arrays while drawing primitiev arrays
- Standard_EXPORT virtual void EnableVBO (const Standard_Boolean status) = 0;
+ virtual void EnableVBO (const Standard_Boolean status) = 0;
//! Returns information about GPU memory usage.
- Standard_EXPORT virtual Standard_Boolean MemoryInfo (Standard_Size& theFreeBytes, TCollection_AsciiString& theInfo) const = 0;
-
- //! call_togl_ztriedron_setup
- Standard_EXPORT virtual void ZBufferTriedronSetup (const Graphic3d_CView& theCView, const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12) = 0;
-
- //! call_togl_triedron_display
- Standard_EXPORT virtual void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True) = 0;
+ virtual Standard_Boolean MemoryInfo (Standard_Size& theFreeBytes, TCollection_AsciiString& theInfo) const = 0;
- //! call_togl_triedron_erase
- Standard_EXPORT virtual void TriedronErase (const Graphic3d_CView& ACView) = 0;
+ virtual Standard_ShortReal DefaultTextHeight() const = 0;
- //! call_togl_triedron_echo
- Standard_EXPORT virtual void TriedronEcho (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE) = 0;
-
- //! call_togl_graduatedtrihedron_display
- Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_CView& theView, const Graphic3d_GraduatedTrihedron& theCubic) = 0;
-
- //! call_togl_graduatedtrihedron_erase
- Standard_EXPORT virtual void GraduatedTrihedronErase (const Graphic3d_CView& theView) = 0;
-
- //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron
- //! stored in graphic view object.
- //! @param theView [in] current graphic view
- //! @param theMin [in] the minimum point of scene.
- //! @param theMax [in] the maximum point of scene.
- Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_CView& theView, const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) = 0;
-
- //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
- //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image.
- //! Fast, so preferred for interactive work (used by default).
- //! However these extra drawings will be missed in image dump since it is performed from back buffer.
- //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
- //! in run-time (in case of slow hardware) and/or tearing may appear.
- //! So this is strongly recommended to draw only simple (fast) structures.
- //! 2. FALSE. Drawing immediate mode structures to the back buffer.
- //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync is turned on.
- //! But it works in any case and is especially useful for view dump because the dump image is read from the back buffer.
- //! @return previous mode.
- Standard_EXPORT virtual Standard_Boolean SetImmediateModeDrawToFront (const Graphic3d_CView& theCView, const Standard_Boolean theDrawToFrontBuffer) = 0;
-
- //! Display structure in immediate mode on top of general presentation
- Standard_EXPORT virtual void DisplayImmediateStructure (const Graphic3d_CView& theCView, const Handle(Graphic3d_Structure)& theStructure) = 0;
+ //! Computes text width.
+ virtual void TextSize (const Handle(Graphic3d_CView)& theView,
+ const Standard_CString theText,
+ const Standard_ShortReal theHeight,
+ Standard_ShortReal& theWidth,
+ Standard_ShortReal& theAscent,
+ Standard_ShortReal& theDescent) const = 0;
- //! Erases immediate structure
- Standard_EXPORT virtual void EraseImmediateStructure (const Graphic3d_CView& theCView, const Graphic3d_CStructure& theCStructure) = 0;
-
- //! call_togl_layer2d
- Standard_EXPORT virtual void Layer (Aspect_CLayer2d& ACLayer) = 0;
-
- //! call_togl_removelayer2d
- Standard_EXPORT virtual void RemoveLayer (const Aspect_CLayer2d& ACLayer) = 0;
-
- //! call_togl_begin_layer2d
- Standard_EXPORT virtual void BeginLayer (const Aspect_CLayer2d& ACLayer) = 0;
-
- //! call_togl_begin_polygon2d
- Standard_EXPORT virtual void BeginPolygon2d() = 0;
-
- //! call_togl_begin_polyline2d
- Standard_EXPORT virtual void BeginPolyline2d() = 0;
-
- //! call_togl_clear_layer2d
- Standard_EXPORT virtual void ClearLayer (const Aspect_CLayer2d& ACLayer) = 0;
-
- //! call_togl_draw2d
- Standard_EXPORT virtual void Draw (const Standard_ShortReal X, const Standard_ShortReal Y) = 0;
-
- //! call_togl_edge2d
- Standard_EXPORT virtual void Edge (const Standard_ShortReal X, const Standard_ShortReal Y) = 0;
-
- //! call_togl_end_layer2d
- Standard_EXPORT virtual void EndLayer() = 0;
-
- //! call_togl_end_polygon2d
- Standard_EXPORT virtual void EndPolygon2d() = 0;
-
- //! call_togl_end_polyline2d
- Standard_EXPORT virtual void EndPolyline2d() = 0;
-
- //! call_togl_move2d
- Standard_EXPORT virtual void Move (const Standard_ShortReal X, const Standard_ShortReal Y) = 0;
-
- //! call_togl_rectangle2d
- Standard_EXPORT virtual void Rectangle (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Width, const Standard_ShortReal Height) = 0;
-
- //! call_togl_set_color
- Standard_EXPORT virtual void SetColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B) = 0;
-
- //! call_togl_set_transparency
- Standard_EXPORT virtual void SetTransparency (const Standard_ShortReal ATransparency) = 0;
-
- //! call_togl_unset_transparency
- Standard_EXPORT virtual void UnsetTransparency() = 0;
-
- //! call_togl_set_line_attributes
- Standard_EXPORT virtual void SetLineAttributes (const Standard_Integer Type, const Standard_ShortReal Width) = 0;
-
- //! Set text attributes for under-/overlayer.
- //! <Font> argument defines the name of the font to be used,
- //! <Type> argument defines the display type of the text,
- //! <R> <G> <B> values define the color of decal or subtitle background.
- //! To set the color of the text you can use the SetColor method.
- Standard_EXPORT virtual void SetTextAttributes (const Standard_CString Font, const Standard_Integer Type, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B) = 0;
-
- //! call_togl_text2d
- //! If AHeight < 0 default text height is used by driver (DefaultTextHeight method)
- Standard_EXPORT virtual void Text (const Standard_CString AText, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal AHeight) = 0;
-
- Standard_EXPORT virtual Standard_ShortReal DefaultTextHeight() const = 0;
-
- //! call_togl_textsize2d
- Standard_EXPORT virtual void TextSize (const Standard_CString AText, const Standard_ShortReal AHeight, Standard_ShortReal& AWidth, Standard_ShortReal& AnAscent, Standard_ShortReal& ADescent) const = 0;
-
- //! call_togl_backfacing
- Standard_EXPORT virtual void SetBackFacingModel (const Graphic3d_CView& aView) = 0;
-
- //! Reads depths of shown pixels of the given
- //! rectangle (glReadPixels with GL_DEPTH_COMPONENT)
- Standard_EXPORT virtual void ReadDepths (const Graphic3d_CView& view, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height, const Standard_Address buffer) const = 0;
-
- //! Generate offscreen FBO in the graphic library.
- //! If not supported on hardware returns NULL.
- Standard_EXPORT virtual Graphic3d_PtrFrameBuffer FBOCreate (const Graphic3d_CView& view, const Standard_Integer width, const Standard_Integer height) = 0;
-
- //! Remove offscreen FBO from the graphic library
- Standard_EXPORT virtual void FBORelease (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr) = 0;
-
- //! Read offscreen FBO configuration.
- Standard_EXPORT virtual void FBOGetDimensions (const Graphic3d_CView& view, const Graphic3d_PtrFrameBuffer fboPtr, Standard_Integer& width, Standard_Integer& height, Standard_Integer& widthMax, Standard_Integer& heightMax) = 0;
-
- //! Change offscreen FBO viewport.
- Standard_EXPORT virtual void FBOChangeViewport (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr, const Standard_Integer width, const Standard_Integer height) = 0;
-
- //! Dump active rendering buffer into specified memory buffer.
- Standard_EXPORT virtual Standard_Boolean BufferDump (const Graphic3d_CView& theCView, Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0;
-
- //! call_togl_gllight
- Standard_EXPORT virtual void SetGLLightEnabled (const Graphic3d_CView& view, const Standard_Boolean isEnabled) const = 0;
-
- //! call_togl_isgllight
- Standard_EXPORT virtual Standard_Boolean IsGLLightEnabled (const Graphic3d_CView& view) const = 0;
-
- //! print the contents of all layers of the view to the printer.
- //! <hPrnDC> : Pass the PrinterDeviceContext (HDC),
- //! <showBackground> : When set to FALSE then print the view without background color
- //! (background is white)
- //! else set to TRUE for printing with current background color.
- //! <filename>: If != NULL, then the view will be printed to a file.
- //! <printAlgorithm>: Select print algorithm: stretch, tile.
- //! <theScaleFactor>: Scaling coefficient, used internally to scale the
- //! printings accordingly to the scale factor selected in the printer
- //! properties dialog.
- //! Returns Standard_True if the data is passed to the printer, otherwise
- //! Standard_False if the print operation failed due to the printer errors,
- //! or insufficient system memory available.
- Standard_EXPORT virtual Standard_Boolean Print (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const = 0;
-
-
- //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
- //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer).
- //! Notice however that results may differ a lot and do not contain some elements.
- Standard_EXPORT virtual Standard_Boolean Export (const Standard_CString theFileName, const Graphic3d_ExportFormat theFormat, const Graphic3d_SortType theSortType, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_CView& theView, const Aspect_CLayer2d& theLayerUnder, const Aspect_CLayer2d& theLayerOver, const Standard_Real thePrecision = 0.005, const Standard_Address theProgressBarFunc = NULL, const Standard_Address theProgressObject = NULL) = 0;
-
-
- //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
- Standard_EXPORT virtual void InvalidateBVHData (Graphic3d_CView& theCView, const Standard_Integer theLayerId) = 0;
-
//! Add a new top-level z layer with ID <theLayerId> for
//! the view. Z layers allow drawing structures in higher layers
//! in foreground of structures in lower layers. To add a structure
//! to desired layer on display it is necessary to set the layer
//! ID for the structure.
- Standard_EXPORT virtual void AddZLayer (const Graphic3d_CView& theCView, const Graphic3d_ZLayerId theLayerId) = 0;
-
- //! Remove Z layer from the specified view. All structures
- //! displayed at the moment in layer will be displayed in default layer
- //! ( the bottom-level z layer ). To unset layer ID from associated
- //! structures use method UnsetZLayer (...).
- Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_CView& theCView, const Graphic3d_ZLayerId theLayerId) = 0;
-
- //! Unset Z layer ID for all structures. The structure
- //! indexes will be set to default layer ( the bottom-level z layer
- //! with ID = 0 ).
- Standard_EXPORT virtual void UnsetZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
+ virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
- //! Change Z layer of a structure already presented in view.
- Standard_EXPORT virtual void ChangeZLayer (const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Graphic3d_ZLayerId theNewLayerId) = 0;
-
- //! Sets the settings for a single Z layer of specified view.
- Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_CView& theCView, const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0;
+ //! Removes Z layer. All structures displayed at the moment in layer will be displayed in
+ //! default layer (the bottom-level z layer). By default, there are always default
+ //! bottom-level layer that can't be removed. The passed theLayerId should be not less than 0
+ //! (reserved for default layers that can not be removed).
+ virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
- //! Changes the priority of a structure within its Z layer in the specified view.
- Standard_EXPORT virtual void ChangePriority (const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Standard_Integer theNewPriority) = 0;
-
- Standard_EXPORT void PrintBoolean (const Standard_CString AComment, const Standard_Boolean AValue) const;
-
- Standard_EXPORT void PrintCLight (const Graphic3d_CLight& ACLight, const Standard_Integer AField) const;
+ //! Returns list of Z layers defined for the graphical driver.
+ virtual void ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const = 0;
+
+ //! Sets the settings for a single Z layer.
+ virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0;
+
+ //! Returns the settings of a single Z layer.
+ virtual const Graphic3d_ZLayerSettings& ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const = 0;
+
+ //! Returns view associated with the window if it is exists and is activated.
+ //! Returns Standard_True if the view associated to the window exists.
+ virtual Standard_Boolean ViewExists (const Handle(Aspect_Window)& theWindow, Handle(Graphic3d_CView)& theView) = 0;
- Standard_EXPORT void PrintCStructure (const Graphic3d_CStructure& ACStructure, const Standard_Integer AField) const;
-
- Standard_EXPORT void PrintCView (const Graphic3d_CView& ACView, const Standard_Integer AField) const;
-
- Standard_EXPORT void PrintFunction (const Standard_CString AFunc) const;
-
- Standard_EXPORT void PrintInteger (const Standard_CString AComment, const Standard_Integer AValue) const;
-
- Standard_EXPORT void PrintIResult (const Standard_CString AFunc, const Standard_Integer AResult) const;
-
- Standard_EXPORT void PrintShortReal (const Standard_CString AComment, const Standard_ShortReal AValue) const;
-
- Standard_EXPORT void PrintMatrix (const Standard_CString AComment, const TColStd_Array2OfReal& AMatrix) const;
-
- Standard_EXPORT void PrintString (const Standard_CString AComment, const Standard_CString AString) const;
-
- Standard_EXPORT void SetTrace (const Standard_Integer ALevel);
-
- Standard_EXPORT Standard_Integer Trace() const;
-
//! returns Handle to display connection
Standard_EXPORT const Handle(Aspect_DisplayConnection)& GetDisplayConnection() const;
Standard_EXPORT void ResetDeviceLostFlag();
+ //! Returns a new identification number for a new structure.
+ Standard_EXPORT Standard_Integer NewIdentification();
+ //! Frees the identifier of a structure.
+ Standard_EXPORT void RemoveIdentification(const Standard_Integer theId);
-
- DEFINE_STANDARD_RTTI(Graphic3d_GraphicDriver,MMgt_TShared)
+ DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,Standard_Transient)
protected:
- //! Initialises the Driver
+ //! Initializes the Driver
Standard_EXPORT Graphic3d_GraphicDriver(const Handle(Aspect_DisplayConnection)& theDisp);
- Standard_Integer MyTraceLevel;
Handle(Aspect_DisplayConnection) myDisplayConnection;
Standard_Boolean myDeviceLostFlag;
+ Aspect_GenId myStructGenId;
+
private: