#include <Graphic3d_CubeMap.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_CubeMap, Graphic3d_TextureMap)
+
+// =======================================================================
+// function : Graphic3d_CubeMap
+// purpose :
+// =======================================================================
+Graphic3d_CubeMap::Graphic3d_CubeMap (const TCollection_AsciiString& theFileName,
+ Standard_Boolean theToGenerateMipmaps)
+: Graphic3d_TextureMap (theFileName, Graphic3d_TypeOfTexture_CUBEMAP),
+ myCurrentSide (Graphic3d_CMS_POS_X),
+ myEndIsReached (false),
+ myZIsInverted (false)
+{
+ myHasMipmaps = theToGenerateMipmaps;
+}
+
+// =======================================================================
+// function : Graphic3d_CubeMap
+// purpose :
+// =======================================================================
+Graphic3d_CubeMap::Graphic3d_CubeMap (const Handle(Image_PixMap)& thePixmap,
+ Standard_Boolean theToGenerateMipmaps)
+: Graphic3d_TextureMap (thePixmap, Graphic3d_TypeOfTexture_CUBEMAP),
+ myCurrentSide (Graphic3d_CMS_POS_X),
+ myEndIsReached (false),
+ myZIsInverted (false)
+{
+ myHasMipmaps = theToGenerateMipmaps;
+}
+
+// =======================================================================
+// function : ~Graphic3d_CubeMap
+// purpose :
+// =======================================================================
+Graphic3d_CubeMap::~Graphic3d_CubeMap()
+{
+ //
+}