0031511: Point Cloud Rendering, Volume Rendering - reuse Graphic3d_CullingTool
[occt.git] / src / Graphic3d / Graphic3d_Camera.hxx
index e2f3fbe..f4b5246 100644 (file)
@@ -670,7 +670,8 @@ public:
   //! Fill array of current view frustum corners.
   //! The size of this array is equal to FrustumVerticesNB.
   //! The order of vertices is as defined in FrustumVert_* enumeration.
-  Standard_EXPORT void FrustumPoints (NCollection_Array1<Graphic3d_Vec3d>& thePoints) const;
+  Standard_EXPORT void FrustumPoints (NCollection_Array1<Graphic3d_Vec3d>& thePoints,
+                                      const Graphic3d_Mat4d& theModelWorld = Graphic3d_Mat4d()) const;
 
 private: