// fixed using tolerance distance, relative to boundaries size. The tolerance distance
// should be computed using information on boundaries of primary application actors,
// (e.g. representing the displayed model) - to ensure that they are not unreasonably clipped.
- const Standard_ShortReal anEpsilon = 1e-4;
+ const Standard_ShortReal anEpsilon = 1e-4f;
if (theGraphicBB.IsVoid())
{