//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
-#include <Handle_Graphic3d_TextureEnv.hxx>
+#include <Graphic3d_TextureEnv.hxx>
#include <Graphic3d_Camera.hxx>
-#include <Standard_Type.hxx>
#include <Graphic3d_CLight.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
WasRedrawnGL (0),
IsRaytracing (0),
IsShadowsEnabled (1),
- IsReflectionsEnabled (1),
+ IsReflectionsEnabled (0),
IsAntialiasingEnabled (0)
{
memset(&DefWindow,0,sizeof(DefWindow));
};
-const Handle(Standard_Type)& TYPE(Graphic3d_CView);
-
#endif // Graphic3d_CView_HeaderFile