//! Sets environment texture for the view.
virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0;
- //! Returns the state of frustum culling optimization.
- virtual Standard_Boolean IsCullingEnabled() const = 0;
-
- //! Enables or disables frustum culling optimization.
- virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) = 0;
-
//! Return backfacing model used for the view.
virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const = 0;