return myGroups;
}
+ //! Return transformation persistence.
+ const Handle(Graphic3d_TransformPers)& TransformPersistence() const { return myTrsfPers; }
+
+ //! Set transformation persistence.
+ void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) { myTrsfPers = theTrsfPers; }
+
//! @return associated clip planes
const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const
{
unsigned IsMutable : 1;
unsigned Is2dText : 1;
- Graphic3d_TransformPers TransformPersistence;
-
protected:
//! Create empty structure.
Handle(Graphic3d_GraphicDriver) myGraphicDriver;
Graphic3d_SequenceOfGroup myGroups;
Graphic3d_BndBox4f myBndBox;
+ Handle(Graphic3d_TransformPers) myTrsfPers;
Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
public: