virtual void Disconnect (Graphic3d_CStructure& theStructure) = 0;
//! Highlights structure with the given style
- virtual void GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle,
- const Handle(Graphic3d_Structure)& theStruct) = 0;
+ virtual void GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle) = 0;
//! Unhighlights the structure and invalidates pointer to structure's highlight
//! style