Graphic3d_CStructure::Graphic3d_CStructure (const Handle(Graphic3d_StructureManager)& theManager)
: Priority (Structure_MAX_PRIORITY / 2),
PreviousPriority (Structure_MAX_PRIORITY / 2),
- ContainsFacet (0),
//
myGraphicDriver (theManager->GraphicDriver()),
myZLayer (Graphic3d_ZLayerId_Default),
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myZLayer)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, Priority)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, PreviousPriority)
- OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, ContainsFacet)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, IsInfinite)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, stick)