{
Graphic3d_BT_RGB, //!< color buffer without alpha component
Graphic3d_BT_RGBA, //!< color buffer
- Graphic3d_BT_Depth //!< depth buffer
+ Graphic3d_BT_Depth, //!< depth buffer
+ Graphic3d_BT_RGB_RayTraceHdrLeft //!< left view HDR color buffer for Ray-Tracing
} Graphic3d_BufferType;
#endif // _Graphic3d_BufferType_H__