Standard_Integer NbElements; //!< number of the elements
Standard_Integer NbAttributes; //!< number of vertex attributes
+public:
+
+ DEFINE_STANDARD_RTTI(Graphic3d_Buffer) // Type definition
+
};
-typedef NCollection_Handle<Graphic3d_Buffer> Handle(Graphic3d_Buffer);
+DEFINE_STANDARD_HANDLE(Graphic3d_Buffer, NCollection_Buffer)
#endif // _Graphic3d_Buffer_HeaderFile