Standard_EXPORT const Handle(Graphic3d_ShaderProgram)& ShaderProgram() const;
-
+ //! Check for equality with another line aspect.
+ bool IsEqual (const Graphic3d_AspectLine3d& theOther)
+ {
+ if (this == &theOther)
+ {
+ return true;
+ }
+
+ return MyShaderProgram == theOther.MyShaderProgram
+ && MyType == theOther.MyType
+ && MyColor == theOther.MyColor
+ && MyWidth == theOther.MyWidth;
+ }
DEFINE_STANDARD_RTTIEXT(Graphic3d_AspectLine3d,Aspect_AspectLine)