// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-//-Version
-
-//-Design Declaration of variables specific to the context
-// of tracing of lines 3d
-
-//-Warning Context of tracing of lines 3d inherits the context
-// defined by :
-// - the color
-// - the type of trait
-// - the thickness
-
-//-References
-
-//-Language C++ 2.0
-
-//-Declarations
-
-// for the class
-#include <Graphic3d_AspectLine3d.ixx>
-
-//-Aliases
-
-//-Global data definitions
-
-//-Constructors
-
-//-Destructors
-
-//-Methods, in order
-
-Graphic3d_AspectLine3d::Graphic3d_AspectLine3d () {
-}
-
-// (AColor, AType, AWidth)
-// because AspectLine3d inherits AspectLine and it is necessary to call
-// initialisation of AspectLine with AColor, AType, AWidth.
-
-Graphic3d_AspectLine3d::Graphic3d_AspectLine3d (const Quantity_Color& AColor, const Aspect_TypeOfLine AType, const Standard_Real AWidth):Aspect_AspectLine (AColor, AType, AWidth) {}
-
-void Graphic3d_AspectLine3d::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram)
+#include <Graphic3d_AspectLine3d.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectLine3d, Standard_Transient)
+
+// =======================================================================
+// function : Graphic3d_AspectLine3d
+// purpose :
+// =======================================================================
+Graphic3d_AspectLine3d::Graphic3d_AspectLine3d()
+: myColor (Quantity_NOC_YELLOW),
+ myType (Aspect_TOL_SOLID),
+ myWidth (1.0f)
{
- MyShaderProgram = theProgram;
+ //
}
-const Handle(Graphic3d_ShaderProgram)& Graphic3d_AspectLine3d::ShaderProgram() const
+// =======================================================================
+// function : Graphic3d_AspectLine3d
+// purpose :
+// =======================================================================
+Graphic3d_AspectLine3d::Graphic3d_AspectLine3d (const Quantity_Color& theColor,
+ const Aspect_TypeOfLine theType,
+ const Standard_Real theWidth)
+: myColor (theColor),
+ myType (theType),
+ myWidth ((float )theWidth)
{
- return MyShaderProgram;
+ if (myWidth <= 0.0f)
+ {
+ Aspect_AspectLineDefinitionError::Raise ("Graphic3d_AspectLine3d, Bad value for LineWidth");
+ }
}