//! Return true if texture mapping is enabled (false by default).
bool TextureMapState() const { return myToMapTexture; }
- //! Set texture mapping flag.
- void SetTextureMap (bool theToEnable) { myToMapTexture = theToEnable; }
-
//! Enable texture mapping (has no effect if texture is not set).
void SetTextureMapOn() { myToMapTexture = true; }