#include <Graphic3d_ArrayOfTriangles.ixx>
-Graphic3d_ArrayOfTriangles :: Graphic3d_ArrayOfTriangles (
- const Standard_Integer maxVertexs,
- const Standard_Integer maxEdges,
- const Standard_Boolean hasVNormals,
- const Standard_Boolean hasVColors,
- const Standard_Boolean hasVTexels,
- const Standard_Boolean hasEdgeInfos)
- : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_TRIANGLES,maxVertexs,0,maxEdges,hasVNormals,hasVColors,Standard_False,hasVTexels,hasEdgeInfos) {}
+Graphic3d_ArrayOfTriangles::Graphic3d_ArrayOfTriangles (const Standard_Integer theMaxVertexs,
+ const Standard_Integer theMaxEdges,
+ const Standard_Boolean theHasVNormals,
+ const Standard_Boolean theHasVColors,
+ const Standard_Boolean theHasVTexels)
+: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels)
+{}